This policy explains what data the mobile game CounterTilt ("the game", published on the App Store as an update of Ballancy) uses, why, and what choices you have. It applies to CounterTilt 2.0 and later.
1. Who is responsible
The data controller is Ardevtek Yazılım. You can reach us about anything in this policy at info@ardevtek.com.
2. The short version
- The game has no accounts and no sign-in. We do not ask for your name, email address or phone number.
- Your game progress is stored on your device. Your device's own backup (iCloud or iTunes backup) can include it. There is no game server, and we never receive your progress.
- The game shows ads: rewarded ads that you choose to watch (to continue a run, to unlock or try a look), and occasional full-screen ads when a run ends. There are no full-screen ads in your first session or in your first five runs.
- Four Google services receive data from the game: Google AdMob (ads), Firebase Crashlytics (crash reports), Firebase Remote Config (game settings) and Google Analytics for Firebase (gameplay statistics). In the EEA, the UK and Switzerland, analytics runs only with your consent.
- The game has no in-app purchases.
- We do not sell your personal data. Where a US state privacy law treats personalised advertising as "selling" or "sharing" personal data, you can opt out (see section 6).
3. Data that stays on your device
The following is stored on your device and is never sent to us. Uninstalling the game deletes it from your device (see section 4 for device backups).
- Game progress: stars, best score and best progress for each song, the tutorial and the song map you have seen.
- Daily challenge: your best result of the day and your streak.
- Looks: the theme, ball colors and trail you selected, and how many rewarded ads you have watched for each locked look.
- Settings: music, sound effects, vibration, sensitivity, direction, reduced flashes and shake, language and the daily reminder.
- Counters the game uses to space out full-screen ads (number of sessions and runs), and how many times you have tried each song.
- Your ad consent choice: Google's consent tool stores it on your device and sends it to Google with ad requests, so that ads follow your choice (see section 6).
- Daily reminder: if you switch it on, the game asks for notification permission and your device schedules a local reminder. No server is involved and no push token is created.
4. Data shared with others
Google AdMob
- What: advertising identifier (the IDFA only if you allow tracking), IP address and the approximate location derived from it, device and app information, ad interactions, and performance and diagnostic data from the ads software.
- Why: to show and measure the ads, to limit how often you see them, and to prevent fraud.
- Legal basis: your consent where the law requires it (for example in the EEA, the UK and Switzerland; iOS tracking permission). Personalised ads are shown only with that consent. In US states with consumer privacy laws, you can opt out of personalised ads at any time (see section 6).
Firebase Crashlytics
- What: crash reports: stack trace, device model, operating system version, app version, and a Firebase installation identifier. Crash reports do not contain your game data.
- Why: to find and fix crashes.
- Legal basis: our legitimate interest in keeping the game working.
Firebase Remote Config
- What: a Firebase installation identifier, the app version and your device language, when the game checks for new settings (at most every 12 hours).
- Why: to deliver game settings, such as how often ads appear, without an app update.
- Legal basis: our legitimate interest in running and tuning the game.
Google Analytics for Firebase
- What: gameplay events (for example, a song started or finished, how far you got, a continue offered, an ad watched, a look unlocked), a Firebase installation identifier, the advertising identifier if you allow tracking, basic device and app information, and the approximate location derived from your IP address. It does not include your name, email address or anything you type.
- Why: to understand where players get stuck and improve the songs' difficulty and the game's balance.
- Legal basis: in the EEA, the UK and Switzerland, your consent only: analytics stays off unless you allow storing information on your device in the consent form. Elsewhere, analytics is switched on after the game's start-up privacy step, based on our legitimate interest in improving the game.
Google processes this data under its own terms and may process it outside your country, including in the United States. You can read how Google uses data from apps that use its services at policies.google.com/technologies/partner-sites and Google's privacy policy at policies.google.com/privacy.
Device backups
- What: if backup is turned on for your device, iCloud or iTunes backup may include the game's save data in your device backup.
- Why: so that your progress comes back when you restore your device or reinstall the game.
- Legal basis: your device's backup setting. Apple stores backups under its own privacy policy (apple.com/legal/privacy). We cannot access your backups.
5. How long data is kept
- Data on your device: until you uninstall the game.
- Device backups: according to Apple's backup policies, while backup is turned on.
- Crashlytics crash reports: 90 days.
- Analytics: 2 months.
- AdMob and Remote Config data: according to Google's retention policies (see the links above).
6. Your choices
- Consent (EEA, UK, Switzerland): the game asks for your consent before ads are loaded and before analytics is switched on. You can change your choice at any time in the game under Settings → General → Privacy options.
- US state privacy laws: if you live in a US state with a consumer privacy law (for example California), you can opt out of the use of your data for personalised ads, which some of these laws call a "sale" or "sharing" of personal data, in the game under Settings → General → Privacy options.
- iOS tracking: the game asks for tracking permission when you first open it, before any ads are loaded. You can allow or deny it, and change it later in iOS Settings → Privacy & Security → Tracking. If you deny it, neither AdMob nor analytics uses your advertising identifier. The game works the same either way.
- Rewarded ads are optional: you can play the whole game without watching them. Every look can also be unlocked by collecting stars.
- Daily reminder: switch it off in the game under Settings → Gameplay → Daily reminder, or turn off notifications for the game in your device settings.
- Delete your data: uninstalling the game removes everything it stored on your device. Backups are deleted in your device's backup settings. To ask about data held by Google, contact us (see below).
7. Your rights
Depending on where you live (for example under the EU/UK GDPR, Turkey's Law No. 6698 on the Protection of Personal Data (KVKK) or US state privacy laws), you may have the right to access, correct or delete your personal data, to object to or restrict its processing, to data portability, to opt out of personalised advertising, and to withdraw your consent at any time. Because the game has no accounts, we usually cannot link data to you personally; if you contact us we will help you exercise these rights, including with Google, and reply within 30 days. You also have the right to complain to your data protection authority (in Turkey: the Personal Data Protection Authority, KVKK).
8. Children
The game is made for a general audience and is not directed to children under 13. We do not knowingly collect personal data from children under 13.
9. Changes to this policy
If what the game collects changes, we update this page at the same address and change the effective date above.
10. Contact
Ardevtek Yazılım — info@ardevtek.com
